/*
 *	Copyright (C) 2003-2006 Gabest
 *	http://www.gabest.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with GNU Make; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
 *  http://www.gnu.org/copyleft/gpl.html
 *
 */

#pragma once

#include "File.h"
#include "Subtitle.h"

namespace ssf
{
class SubtitleFile : public File
{
    static LPCWSTR s_predef;

public:
    struct SegmentItem
    {
        Definition* pDef;
        float start, stop;
    };

    class Segment : public CAtlList<SegmentItem>
    {
    public:
        float m_start, m_stop;
        Segment() {}
        Segment(float start, float stop, const SegmentItem* si = NULL);
        Segment(const Segment& s);
        void operator = (const Segment& s);
    };

    class SegmentList : public CAtlList<Segment>
    {
        CAtlArray<Segment*> m_index;
        size_t Index(bool fForce = false);

    public:
        void RemoveAll();
        void Insert(float start, float stop, Definition* pDef);
        void Lookup(float at, CAtlList<SegmentItem>& sis);
        bool Lookup(float at, size_t& k);
        const Segment* GetSegment(size_t k);
    };

    SegmentList m_segments;

public:
    SubtitleFile();
    virtual ~SubtitleFile();

    void Parse(InputStream& s);
    void Append(InputStream& s, float start, float stop, bool fSetTime = false);
    bool Lookup(float at, CAutoPtrList<Subtitle>& subs);
};
}